Super Smash Bros first got its start on the Nintendo 64 in 1999, in Japan. After selling over a million copies in Japan alone it was released worldwide shortly after. The first game only featured 12 characters total (this includes the 4 unlockable characters), each character taken from a prominent Nintendo video game. Characters like Mario, Princess Peach, Samus Aran, Pikachu and so on. The game went on to be a huge hit for its competitive multiplayer aspect and ushered in a whole new generation of fighting game players. It was shortly followed up with a sequel simply called Super Smash Bros Melee for the Nintendo GameCube. Released in the holiday season of 2001, it went on to be a huge success, once again praised for its multiplayer aspects and expanding on the previous game.
Super Smash Bros Melee retained much of the same aspects of the previous game but offered more characters and stages. A whopping 25 playable characters this time around and again all of them coming from previous Nintendo titles. In 2008 we would see the release of Super Smash Bros Brawl on the Nintendo Wii. This game not only expanded on the gameplay of the previous titles but also offered more characters, 39 in total, more stages, online play and more. Brawl even offered a relatively interesting single player mode called the Subspace Emissary, which became loved by fans of the series. Super Smash Bros Brawl would go on to be a huge hit and would sell more copies in its first week than any other Nintendo game at the time. Following up this year is Super Smash Bros for Nintendo 3DS.
Unlike most fighting games, in the Super Smash Bros series your character doesn’t have a finite amount of health, instead damage taken is cumulative and displayed as a percentage. As the player takes more damage they fly farther when hit. With the ultimate goal of knocking your opponent off the screen with a powerful smash attack. Also unlike tradition fighting games which are 1 vs 1 and usually a best out of 3, Smash Bros is played with up to 4 players on screen at once and via a timer where who ever has the most KO’s, when time is up wins or with a stock of lives and the last person left is the winner. There are tons of variations and modifiers a player can change to make a special match if wanted. When I first played Smash Bros Melee, years ago I found this a little confusing at first, but quickly got used to it… See more at futurehop